SFVR 0.3.1: rollback netplay for Street Fighter V (test build)

Install
1. Copy the files in Win64\ into StreetFighterV\StreetFighterV\Binaries\Win64\
   (the folder with StreetFighterV.exe; in Steam: right-click the game,
   Manage, Browse local files).
2. Start the game from Steam as usual. F1, or Back + Start on a pad, opens
   the SFVR panel: host a match and send the code, or join with one.

Updates: the game offers new versions in the panel (Settings, Updates).
Both players need the same version to play each other.

Problems: in the panel, Settings, Logs, "Pack logs to share", then send the
zip it makes (in Binaries\Win64\SFVR\).

Reports: after a match with a desync, its recording and match log (player
names, picks, inputs) are sent to the SFVR server so it can be fixed; after a
crash, the end of the log and a small crash dump, at the next start. To turn
that off: in the panel, Settings, Logs, untick "Send desync and crash
reports".

Uninstall: delete xinput1_3.dll, sfv_rollback.dll, sfv_noise.txt (0.1.0),
sfvr_fonts_license.txt and sfv_rollback.ini from Binaries\Win64\ (and the SFVR
folder, with the logs and the fonts).
